EverQuest - my rez policy
by Wuphon's Reach
Hmm, I'm also pretty much the only active cleric most evenings in my guild as well (54 cleric). Although there are a few other non-regulars, or alts of people that play some evenings that are clerics. I used to run all over the place and rez anyone... which didn't get me anywhere, and I got bugged out the wazoo for rezzes. Now, I'm a bit more enlightened.
1) If I'm just puttering around town, or doing trade skills AND you've died in an easily accessible place; I'll load up the druid bot and come rez you pretty quickly. (How fast I come to your aid depends on how much of a team-player you are within the guild too. Is just a personal quirk of mine.)
2) If I'm grouped, the answer is no -- unless you've only got 30 minutes left on the corpse timer and you've been trying for 2 hours to bribe a cleric there. (I never want to see a guildiee go without a rez, but I want to encourage them to not depend on guild clerics for rezzes.)
3) If I'm soloing, the answer is no -- unless you can't find an in-zone rez within an hour. At which point I will gladly come rez you.
4) If it's a challenge of a corpse recovery (entire party died in LGuk dead-side for instance - that's a fun CR for a cleric) where I can manage the CR better then a party of nekkid guildmates. Mistmoore castle was also a fun place to drag bodies out of (DA/DB and gate are the key skills once that invis drops). Sometimes it's fun to play hero (although I may drag along my druid bot, or a fellow guildiee to help). The key to #4 is that I get to have FUN while doing the CR (which is why I play EQ).
I think that's a pretty much middle-of-the-road way of doing things... I don't get abused, nor do I ignore the needs of guildmates.
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