Dawnville (Team Deathmatch)
This was something to see, there were around 18 players per team on this server (talk about a lagfest). The allies are flanking in from the right side (along the train tracks) and over-running the axis positions along the wall / road on the left side. It was a pretty well coordinated attack that quickly put the axis team on the run.
Call of Duty (Team Deathmatch): Dawnville - Allies flanking assault on axis positions. Call of Duty (Team Deathmatch): Dawnville - Allies flanking assault on axis positions.
Call of Duty (Team Deathmatch): Dawnville - Allies flanking assault on axis positions.

Pavlov (Team Deathmatch)
Same server, different game, I was trying out different video settings to see how well my framerate held up under intense fights (40+ players, lots of explosions, bullets and corpses).
Call of Duty (Team Deathmatch): Pavlov - Assault on the western building (the mill?) Call of Duty (Team Deathmatch): Pavlov - Covering fire for the western assault.
Call of Duty (Team Deathmatch): Pavlov - Snipers on the top floor of the north building. Call of Duty (Team Deathmatch): Pavlov - Assault on the north building.

Depot (Team Deathmatch)
The "Depot" map isn't really one of my favorites. It's rather small, somewhat constricted, and there are a ton of spots where you have to have eyes in the top and the back of your head. Having 40+ players in it really makes it seem crowded, and a well placed grenade can take out half a dozen players.
Call of Duty (Team Deathmatch): Depot - Spectating, truck yard. Call of Duty (Team Deathmatch): Depot - Spectating, sniper perch.