Isle of Refuge: This is the starting isle where you initially come after being picked up by the refugee ship. A lot of the UI windows are still in their default location.
EverQuest II: Isle of Refuge

Isle of Refuge: Showing what the Ultravision ability looks light at night (lets you see in dark places).
EverQuest II: Ultravision on the Isle of Refuge

This is one of the crafting stations in the tradeskill society that I joined. There are multiple stations in the zone and each station is of a different type (stoves, forges, alchemy tables).
EverQuest II: Tradeskill station

Swimming in the Big Bend harbor. Shows you what the ripples in the water look like.
EverQuest II: Swimming in the Big Bend harbor.

East Freeport
EverQuest II: East Freeport

Some other spot in Freeport
EverQuest II: Some other spot in Freeport

Death message
EverQuest II: Death message

Here's what it looks like when you're looking for your death shard. You'll usually get a glowing trail that points you towards your shard.
EverQuest II: Death Shard

Casting "Call of the Overlord". Everyone gets a spell on a 1 hour recast timer that will return them to their home district in their starting city.
EverQuest II: Casting Call of the Overlord

Going invisible.
EverQuest II: Going invisible.

First griffin ride. This will rock your socks off the first time that you do it. It's a very unique way of getting around a very large zone. This also shows how I've rearranged my windows so that all combat stuff is on the right-hand side.
EverQuest II: First griffin ride.

My character, Sorish.
EverQuest II: Sorish, Level 12