Just two screen shots from a bit of mapping I was doing where I was considering creating a central town for a map. The key idea was that there would be a river running up the middle of the city that tanks and vehicles could use as a travel path.

Here's the T34 in the canal. The water is 30u deep, which is about the maximum depth before you run into issues with players wading into it.
Call of Duty: United Offensive - AlphaTown test shots - T34 in the canal

An overhead shot of the probable street locations. Two vehicle crossings with a foot bridge in the middle. You can see that the canal wall has been broken in two places to allow vehicles to exit the canal.

Call of Duty: United Offensive - AlphaTown test shots -

Mostly, this was an experimental map. I was experimenting with street sizes, how tall bridges needed to be, and whether a sewer system would work. One thing I found out with the sewers is that forcing the player to crouch-walk for more then 300-500u is boring. So I made the sewer tunnels tall enough that players could stand up inside and run/sprint.

I also did not understand patches or terrain meshes when I created this map. So everything was done with simple brushes. That gets to be a bit of a pain when you're trying to do more realistic terrain.

There's also the issue that I'm not sure how I would've portaled this map. I wanted players to be able to get up onto rooftops, which was going to be tricky with frame rates.