Lots of screenshots from version 11. (I periodically rename my map files. Even though I have a backup system in place that stores the last 10 snapshots, I still prefer to freeze the map about once a day. Plus it makes it easier to go back and see progress or to rescue something from the trash heap.)

The first image is an example of an infantry-only passage. The middle fields area is in the background and the south forest is on the right side. This is an early version which had not yet been populated with trees and rocks.

Call of Duty: United Offensive - Beta Bunkers - Final Lighting Tests.

Middle fields showing the JAGD winter-camo tank.

Call of Duty: United Offensive - Beta Bunkers - Final Lighting Tests.

The pak40 at the east end of the middle fields (german side).

Call of Duty: United Offensive - Beta Bunkers - Final Lighting Tests.

German side of the map. Just one of the generic passages with a road prior to being prettied up. This mainly is to show what a rough-cut of the treelines look like. Although the "tall" tree portion of the treeline is missing.

Call of Duty: United Offensive - Beta Bunkers - Final Lighting Tests.

Another shot of the german side of the map, showing treelines and the road. Of particular interest is that the rock on the right side hides the infantry-only trail.

Call of Duty: United Offensive - Beta Bunkers - Final Lighting Tests.

South forest, west bridge. We're looking northeast towards the middle fields (not visible).

Call of Duty: United Offensive - Beta Bunkers - Final Lighting Tests.

The north bridge out of the south forest (looking west). There are still half a dozen things in this image that need touching up.

Call of Duty: United Offensive - Beta Bunkers - Final Lighting Tests.

The south defensive position in the middle fields.

Call of Duty: United Offensive - Beta Bunkers - Final Lighting Tests.