CoD:UO - Restarting server due to numSnapshotEntities wrapping
by Wuphon's Reach
1) Rotate to a different map every few hours
2) Restart your server daily and hope that you don't hit the error before the next restart
http://svn.icculus.org/quake3/trunk/code/s...v=2&view=markup
CODE:
// this can happen considerably earlier when lots of clients play and the map doesn't change
if ( svs.nextSnapshotEntities >= 0x7FFFFFFE - svs.numSnapshotEntities ) {
SV_Shutdown( "Restarting server due to numSnapshotEntities wrapping" );
Cbuf_AddText( "vstr nextmap\n" );
return;
}
Since this happens about every 30-48 hours on our test server, it might be good to restart the server daily.
An alternate solution is to create an "intermission" map that only stays loaded for 5 minutes after every 10-15 rounds.
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