ES4 Oblivion, Getting Started (potions)
by Wuphon's Reach
Note: Oscuro's Oblivion Overhaul (OOO) or one of the other mods that I have installed plays with ingredient weights. So the un-modified version of Oblivion will result in higher potion weights. Note that the first potion of a particular name and strength sets the weight for all other potions created under that particular name and strength. So use the lightest weight ingredients first (make a single potion) then use heavier ingredients until you see the potion effects change (when your Alchemy skill increases).
Poison (Health) (0.1 weight)
- Combine (2) of Nightshade (0.1), Stinkhorn Cap (0.1), or Wisp Stalk Caps (0.1)
- Damage Health: 3 pts for 10 sec (30 total)
Restore Health (0.05 best weight)
- Combine Cairn Bolete Cap (0.1) with Lady's Mantle Leaves (0.0)
- You can also use Venison (2.0)
- Restore Health: 3 pts for 11 sec (33 total)
Restore Magicka (0.05 best weight)
- Combine Flax Seeds (0.0) with either Bog Beacon Asco Cap (0.1) or Steel-Blue Entoloma Cap (0.1)
- Restore Magicka: 5 pts for 18 sec (90 total)
At early levels, those are the major (3) potions/poisons that you should be carrying. I'd also suggest carrying a few of the stronger store-bought (or looted) Restore Health potions (which can restore 60-120 points very quickly). Other potions are either too heavy, too limited in duration, or are better off used as merchant fodder.
Subscribe via RSS