Civ5: Road networks
by Wuphon's Reach
A good general design principle is to "think like a tree and leaf". Start at the center city, connect outwards to the nearest 3 cities. Then connect outwards from those 3 cities to their nearest neighbors. Only add cross-connects once you have a steady income surplus or you have a special need like a long border with the enemy where you need fast reaction across the front.
Here's a sample road network in one of my games (Fractal, Large). I've over-drawn the road network using a big purple line to make it more obvious.
Kagoshima to Osaka (in the lower right) road did not exist for a long time until I was making over 20 gold/turn regularly.
The roads from London to Warrick and Newcastle were laid down by the AI - and the AI did a good job.
Note that Satsuma-Kyoto is not highlighted in yellow any more. That road used to be what the trade network ran across, until Satsuma added in a Harbor. Now the trade traffic apparently goes via sea lanes to another city with a Harbor (probably Nara or Kyoto).
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