Part of the fun of a new Bethesda software release is all the bugs that they manage to cram into the box at release. I haven't seen many of these personally yet.

First up, the Poltergeist effect:



Dog eyeballs hanging in the middle of the air:



The moonwalking dog glitch:



My personal bugs that I've seen

This one showed up for me when I tried to start a new game and watch the introduction movie. This is with Windows XP running on a NVIDIA GeForce GTX 460 1GB card with the older 6.14.12.5896 driver from July 9, 2010. The game only updates the upper left corner of the screen and then stops and stutters every few seconds as it catches up.



Okay, here's what I found.

By default, I run 1600x900 with FRAPS set to limit the frames to 24fps while recording. If I do this, I get the effect pictured above where only a small square section of the screen updates during the introduction cinematic. But if I change FRAPS to record at 30fps, the cinematic plays normally (since it was recorded at 30fps). I did not try 29.97fps, only 30.

The reason that I normally run FRAPS at 24fps for high resolution games is because I convert to 16:9 720p footage, which should be 24fps to match the 720p standards. (There's no official allowance for 720p @ 30fps, although YouTube will accept it and probably most things will play it, but for highest compatibility you should stick with 24fps for 720p footage.)

The other reason is that it gets me more bits per frame at 24fps then at 30fps, so my file sizes can be smaller yet still not lose details.