1st Granite - 9 adult dwarves, 1 child, 7 were-cursed dwarves (locked away) and thirty-three dead dwarves since year 600.  And I'm just now getting around to forming a militia using eight of the 9 adult dwarves (the miner is excluded from duty).

I have around 1000 drinks and 2000 prepared meals.  We will not die of thirst or starvation in the near future.

Most of the survivors are content / happy / ecstatic - but the imprisoned were-cursed dwarves are naturally unhappy.

17th Slate - Five migrants have arrived.  Three adults and two children.  Four of them are part of a family:

Vabok Rithalak - Father, no strong skills
Mafol Tiristesmul - Mother, High Master Blacksmith
Avuz Lorfikuk - Child
Asen Ferezum - Child

The fifth is a carpenter named Dodok Fokeronul.  Both Dodok and the mother, Mafol, will be drafted into the militia, while the father gets drafted as a miner.

The bridge went back up as soon as they made it inside.

17th Felsite - 'Pvt' Rovod Mosusmedtob is a cat hoarder...


I'm going to pasture all eleven of the foul little beasties into his bedroom.  And decrease the number of jobs assigned to the fort's butcher so that they get butchered prior to adopting dwarves.

1st Limestone - Time to open the gates while we wait for the dwarven caravan, and hope that they make it inside.

21st Sandstone - Eight migrants show up.

15th Timber - Fortress sealed up again.

Late winter... no deaths.  Now have 26 dwarves (3 are children) plus the 7 were-dwarves.