WuphonsReach Blog
Whatever I feel like talking about.
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DF 0.43: Teyo Asada (399) Uzol Og
Spring 399 Start of another year. The sun-well has been floored over and a perimeter wall has been started. This means I can start building out the first level of the sun-well with industry. The elves have yet to bring anything interesting such as black bears or grizzly bears. The...
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DF 0.43: Teyo Asada (398) Uzol Og
Spring 398 The animals are starting to get a little out of hand, but I’m not ready to start wholesale slaughter (or setup dfHack’s autobutcher yet). I made a mistake in an earlier post about which Ilral gave birth. The Ilral that gave birth was not the one with a...
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DF 0.43: Teyo Asada (397) Uzol Og
Spring 397 Elven caravan has arrived. I plan on trading stone mechanisms for a few odds and ends. I’m always on the lookout for either black or grizzly bears that can be bred for war purposes. But they didn’t bring anything interesting this year. Copper weapons have been made (maces,...
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DF 0.43: Teyo Asada (396) Uzol Og Autumn
Autumn 396 The caravan has arrived on the 17th of Limestone (month 7). I’ve been making spiked wooden balls and stone mechanisms (about two to three dozen of each) for trading because it’s fast and easy. Turkey poults have hatched and the peachicks should not be far behind. For food...
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DF 0.43: Teyo Asada (396) Uzol Og Embark
Initial Embark Our embark location will be a bit north of Girderrealm (an empty site of The Sizzling Lashes) by the Savegall brook in the Plain of Blood. It will have sand, a small soil layer, shallow metal, deep metals and flux stone. I’m hoping to also find shallow magma,...
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DF 0.43: Teyo Asada Dieties
Dieties Tobul Ochremine, deity: minerals Limar, deity: wealth Rodem, deity: metals, fire, the sun, nature, the rain Avuz the Blue Saffron, deity: jewels The Help of Gates, deity: fortresses Erib the Tower of Fountains, deity: mountains, volcanos So, a small diety list compared to some fortresses (I’ve had up to...
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DF 0.43: Teyo Asada (The World of Vision)
Re-rolling again… I really miss “Dan, The Glittering Sparkles” as a diety and I’ve rolled along too many years in the last world without keeping track of what is going on. That’s made me feel disconnected. So back we go to the world generator! Welcome to Teyo Asada (The World...
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DF 0.43: Osathadar (The Absolute Planet) World
Welcome to Osathadar (The Absolute Planet), year 900. This is a medium sized custom generated world for Dwarf Fortress 43.05. History is hidden by default, so there will be limited details available prior to getting into the game. Minor historical figures were not culled this time, which makes it easier...
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DF 0.43: Sil Dakon World
Welcome to Sil Dakon (The Planes of Omen), year 600. This is a medium sized custom generated world for Dwarf Fortress 43.05. History is hidden by default, so there will be limited details available prior to getting into the game. Minor historical figures were not culled this time, which makes...
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DF 0.43: Zaludoram, 755 Bronze Colossus
The bronze colossus, Cuthroz Genceshuthra Dothan Cok, has come! Now, I’ve been expecting a titan or megabeast or forgotten beast for a while. My fortress wealth and population is well past what would normally trigger an attack, so it was only a matter of time. My plan for this colossus...
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DF 0.43: Zaludoram, 753
753 and 754 were quiet years for the fortress, except for the were-lizard that showed up in early 753. It was put down somewhat quickly, but three dwarves were infected, isolated and eventually walled away or killed. The magma forges have been setup under the first cavern layer, and melting...
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DF 0.43: Zaludoram, Vampire Quarantine
The vampire has been locked away in its quarters for the rest of its unnatural days. I used a screw pump set on “pump manually” with îton as the only dwarf with that labor enabled, which helped quarantine it. It did manage to drain one additional dwarf before I finished...
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DF 0.43: Zaludoram, Vampire attack in 752
Well, I have a vampire infestation in the fortress. A mechanic was found drained of blood in the dormitory. My immediate suspicion is going to be that it is one of the most recent migrants. The other possibility is that it is one of the elf merchants, but that is...
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DF 0.43: Zaludoram, Migrants in 750-752
The first five migrant waves have arrived. Things have been quiet in the fort during these migration waves, so there’s not much to report. But as with most forts, it’s best to record your migrant waves in case that trouble pops up in the next few months (such as a...
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DF 0.43: Zaludoram, First Embark in 750
So, based on the surviving civilization list, I’m leaning towards my first embark being from “The Simple Smith”. They have eight dieties, and a moderate length of kings. I’m looking forward to basing a temple on “Dan the Glitter of Sparkles”. Worship List Arak, deity: earth, caverns, mountains, wealth, jewels...
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DF 0.43: Zaludoram World
Welcome to Zaludoram (The Future World), year 750. This is a medium sized custom generated world for Dwarf Fortress 43.05. Minor historical figures were culled and history is hidden by default, so there will be limited details available prior to getting into the game. Current population in year 750: 2469...
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DF 0.43: Using the vanilla job manager
Here are some recipes for the job manager (j-m) or using the workshop profile (P) when a workshop is selected with the query (q) command. Since I almost always have very specific stockpiles tied to my workshops, I use the profile command more then the regular job manager. That ties...
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DF 0.43: Orders settings at start of each fortress
Most of the defaults in 0.43 of Dwarf Fortress are fine, but there are some settings under the “Orders” menu that I change for every fortress. All of these shortcut keys are under the “Orders” menu (o) (m) Change to “No Mix”. Ensures that food is not mixed inside of...
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DF 0.43: Dakasasob 753 Attack of the weretapir
Year 753 has been a busy one for the fort. DFHack’s autobutcher has been configured: [DFHack]# autobutcher target 15 15 10 5 BIRD_CHICKEN Setting new target count for race(s): BIRD_CHICKEN [DFHack]# autobutcher target 15 15 10 5 BIRD_GOOSE Setting new target count for race(s): BIRD_GOOSE [DFHack]# autobutcher target 15 15...
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DF 0.43: Dakasasob 750 (Colored Boards) Embark
I’ve embarked. It’s been about two years since I’ve played DF, so I’m really rusty. I’m a bit daunted by everything that I need to do in order to build a functional fort. The embark area is pretty quiet. North half is flat, with a stream or brook, while the...
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DF 0.43: Slozgo Ustra (The Universes of Forever) year 750
Slozgo Ustra (The Universes of Forever) is a medium world created by a custom configuration in Dwarf Fortress 0.43.05 in Linux 64bit. I’ve been waiting for v0.43 to stabilize for quite a while, and DFHack for 0.43 has finally entered beta testing. Population The world is fairly diverse, with lots...
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CivCraft noob thoughts
Because this is a PvP server, there are a lot of ways to get griefed. One of the latest abuses NameLayer and the auto-accept group invites feature. Unfortunately, the command "/nltaai" that turns auto-accept off is a toggle, so you have to be careful in using it.The server is having...
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CivCraft isolated road
Many parts of CivCraft are just long stretches of nowhere. And this area is not that far from the origin point of the map.
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That Minecraft itch
I've been getting the Minecraft itch lately, but not sure what server I want to go back to. So for the moment, I'm probably going to just do a bit of touring.The most infamous sever out there is apparently 2builders2tools, which is a complete free-for-all, ganking and griefing paradise. I'm...
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PlanetSide2 Lean Bug May 2015
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Games I'm playing lately
Still playing Planetside 2 at least 2-3 evenings per week for a few hours on one of my numerous ScrapyardXYZ incarnations. Usually on the Emerald server, but sometimes on Connery. Which server and which faction I play depends on my mood, what the fights are like, what corp members are...
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ME1: List of the best armors, weapons, amps and tools
Playing Mass Effect 1 again this past week. One of the useful things to know is "what should I keep"?Tier 4+ unlocks around level 18, tier 7+ unlocks around level 36.Ammo upgrades: Around level 36 you should start keeping as many of the Tungsten VII and Shredder VII ammo upgrades...
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KSP 0.90: Building rockets in orbit (using MKS/OKS and EPL)
With the MKS/OKS and EPL mods (or just EPL alone), it's possible to build rockets in orbit instead of launching them from KSC on Kerbin. Or you can build on the surface of a different world.Approximate cost to LKO (90km orbit above Kerbin's surface) for 9600 RocketParts is about 105k...
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KSP 0.90: MKS/OKS miscellaneous notes
I've been trying to wrap my head around the MKS/OKS mod which allows you to build surface bases / orbital stations which have closed or nearly closed recycling systems. It also provides for resource extraction from the surface and construction of vessels outside of Kerbin's Space Center complex. Some information...
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KSP: 0.90 Remote Tech early strategies
Bootstrapping your initial network around Kerbin with RT (Remote Tech) can be tricky until you get a few satellites up and are assured of constant ground communications.Method #1 - Single KEO satelliteYou will need a vessel capable of reaching KEO and then circularizing before being out of view of the...
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KSP 0.90: KW vs stock tanks (dry vs wet mass)
Most of the stock 1.25m and 2.5m LF/O tanks all have a dry:wet mass ratio of 1:9. Some of the smaller tanks are about 1:5 to 1:8.2. The KW Rocketry tanks, on the other hand, have usually higher dry/wet mass ratios (usually around 1:10).SB-4A LFT (1.2x the fuel of the...
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KSP 0.90: Planetary transfer windows
(See Alexmoon's Launch Window Planner for the calculations.)Getting to the point in my 0.90 KSP game where I am ready to start thinking about putting orbital bases around Kerbin, the Mun and Minimus. And the next step after that would be sending Kerbals to the inner plants (Moho, Eve, Duna)...
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KSP 0.25: Fine Print orbital contracts
Keeping track of contracts (Fine Print mod) in Kerbal Space Program tends to get complicated. For some of the orbital contracts, you have to bring along specialized equipment in addition to matching the specified orbit. I forget to do this about half the time. I need to make up a...
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KSP 0.25: Building out the Remote Tech communications network past Kerbin
I've progressed enough through the tech tree in Kerbal Space Program 0.25 to unlock the 60Gm communications antenna (KR-14) and the 5Mm Comm-32 antenna.From left to right, here are the directional antennas that I have unlocked:KR-7 (90Mm range)DTS-M1 (50Mm range)KR-14 (60Gm range)As can be seen, the KR-14 is huge compared...
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KSP 0.25: Miscellaneous launch failures with reasons
Here's an example of a Kerbal Space Program launch that fails due to the SRBs crashing into the rest of the stage. Launch TWR was about 1.16, TWR at breakup was 2.53, altitude was 23.3k and 690 m/s. I'm not 100% sure why this happens. It could be that TWR...
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KSP 0.25: Scanning for Kethane
One of the mods that I have installed is called "Kethane". It adds a resource called "Kethane" to the surfaces of the various worlds and moons in the solar system. This resource can be refined and turned into rocket fuel, but first you have to find the pockets.The easiest way...
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KSP 0.25: Science Lander Testing
Trying to create an early payload that carries (4) Science Jr's, a pair of Mystery Goo pods and other assorted elements along with a Kerbal.The early tests worked so-so...Test #1 was just to verify that the payload could land soft enough on Kerbin to protect the Science Jr's from landing...
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KSP 0.25: General notes on using maneuver nodes
Notes for orbit changes using Maneuver Nodes:Prograde burns are the most fuel efficient at Pe.Retrograde burns are the most fuel efficient at Ap.Circle-izing burns are best done at Ap (and only enough to fix eccentricity).Normal / Anti-Normal (purple markers on Nav-Ball) burns to match a target orbit's inclination are best...
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KSP 0.25: I need science points (Ganymede I to III launches)
If I recall correctly from this hard-mode career save, I have only done sub-orbital flights to various parts of Kerbin in order to collect surface samples. Along with minor experiments with Mystery Goo pods. I have 370k in the bank and four outstanding orbit contracts to fulfill. Two are equatorial...
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KSP 0.25: Continued adventures with Remote Tech, FAR, and hard mode
Now that I have my KEO (geo-sync) relay satellites up. I can start picking up contracts for satellite orbits. Here is the overhead view of Kerbin with the Remote Tech mod installed:There are (3) sats in 700km altitude orbits around Kerbin (the innermost ring of three) that have 2.5Mm range...
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KSP 0.25: Adventures in Remote Tech
So I switched to hard mode at the start of the week. The major difference between that and "moderate" difficulty is that you can no longer load quicksaves. There is no going back to a previous point in time when something goes wrong. I've found it very difficult to balance...
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KSP 0.25: Increasing the difficulty level
Now that I have the basics of Kerbal Space Program mostly mastered (I can get to orbit easily), it's time to push the difficulty up a notch by installing DRE (Deadly Reentry), FAR (Ferram Aerospace Research) and TAC Life Support mods. DRE requires that your reentry craft have heat shields, parachutes...
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KSP 0.25: Low Kerbin Orbit Comm Network
After thinking things through even more, it's possible to get away with just the 2.5Mm omni-directional antenna called the "Communotron 16" and the 500km Reflectron DP-10 (that gets you off the pad). Just toss up four cheap satellites in 700km altitude orbits along the equator and at least one of...
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KSP 0.25: Hermes communication satellite list
(This is from Kerbal Space Program 0.25 with the RemoteTech-v1.5.1 mod. One of the requirements of Remote Tech is that unmanned probes have a two-way communication link back to the mission control at Kerbin Space Center.)Currently, I have (5) satellites in stable orbits around Kerbin. The range on the "Communotron 16"...
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KSP 0.25: Experiments in Communications Network Satellites
I'm using a mod (RemoteTech-v1.5.1) that requires communication link networks to be established. The easiest way to do that is to orbit 3-4 satellites in equatorial orbit around Kerbin at approximately the same orbit period and spaced apart.Current testing of the Valkyrie III line of communication satellites reveals a problem...
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DF2014: Asteshfikuk (Cudgelfield) 615
1st Granite - Spring has arrived in Cugelfield. The entrance is trapped fairly well and there are doors that can be locked at signs of trouble.Bembul Edolin will be the fort's brewer and butcher. She arrived as a high master brewer, so she is a good choice. In her spare...
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DF2014: Asteshfikuk (Cudgelfield) 614
3rd Granite 614 - Embarking with seven dwarves from Ferocious Hall (Nidostiton), a nearly extinct dwarven civilization in the world of Ospazmata. The biomes for this are similar to the Sarveshuvar (Furnacelull) embark, since it will be situated on the same biome boundary. This will be along the very western edge...
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DF2014: Ospazmata - 613
Fortress Sarveshuvar (Furnacelull) of Thob Lelum (Girders of Waning) has become the mountainhome for that civilization. That means I can now turn my attention to a different civ / or play adventure mode.The list of deaths:the dwarf Ineth Galleymet, in 601 (Bled) the dwarf Unib Depthtomb, in 601 (Suffocated) the goblin Snodub Burnedhorror, in...
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DF2014: Sarveshuvar (Furnacelull) Year 613
The main event of this year should be the arrival of the monarch. I have 140 dwarves, I have plenty of fortress wealth, and I have given a suitably sized offering to the caravan.4th Granite - Rovod Uzoltad has given birth to a girl.The list of the high-fertility couples is:'Doc'...
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DF2014: Sarveshuvar (Furnacelull) Year 612
1st Granite - 125 dwarves.The created wealth value should go up quickly as production of gold furniture has started. Every dwarf will (hopefully) get a masterwork gold cabinet in their room by the end of the year.20th Slate - The military (Pillars) squads are coming along rather well. Individual training...